AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in Latin America - Q2 2022
Discover the performance of the top 5 roguelike games on Android in Latin America during Q2 2022, with insights into downloads, revenue, and active users.
In Q2 2022, the top 5 roguelike games on Android in Latin America showcased interesting trends in downloads, revenue, and active user metrics. Below, we delve into the performance of Diablo Immortal, RAID: Shadow Legends, Soul Knight, Looney Tunes™ World of Mayhem, and TailedDemonSlayer - Idle RPG.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a significant peak in weekly downloads at the beginning of June with nearly 1.9M, which then tapered off to around 95K by the end of the month. The game's weekly revenue saw an initial surge to approximately $175K in the second week of June before gradually declining to around $125K by the end of the month. Active users dropped significantly from 1.3M in early June to about 405K by the end of the month.
RAID: Shadow Legends from Plarium Global Ltd showed consistent weekly revenue, peaking at approximately $32K in the last week of May and then stabilizing around $22K to $29K through June. Weekly downloads were steady, ranging between 36K and 53K. Active users remained relatively stable, peaking at around 89K in late May and gradually decreasing to 78K by the end of June.
Soul Knight from ChillyRoom saw a progressive increase in weekly downloads, starting at around 41K at the end of May and reaching about 66K by the end of June. The game's weekly revenue remained steady, averaging around $3K to $4K. Active users showed minor fluctuations, ending the quarter with approximately 652K.
Looney Tunes™ World of Mayhem from Scopely maintained a stable weekly revenue, hovering around $5K to $6K. Weekly downloads fluctuated between 17K and 25K throughout the quarter. Active users remained consistent, averaging around 43K to 50K.
TailedDemonSlayer - Idle RPG from CookApps exhibited a notable decrease in weekly downloads, from around 50K at the end of March to about 2K by the end of June. The game's weekly revenue also saw a decline, starting at roughly $6K and dropping to around $1.6K. Active users followed a similar trend, decreasing from approximately 85K in late March to about 24K by the end of the quarter.
These insights highlight the varying performance trends among the top roguelike games on Android in Latin America during Q2 2022. For more detailed insights and data, visit Sensor Tower.